%0 Journal Article %T The transformation of educational strategies in the digital age – the role of gamification and augmented reality in developing critical thinking %A Lukinskiy, I.S. %A Gorsheneva, I.A. %A Lukinskaya, M.I. %K digital pedagogy, augmented reality, gamification, critical thinking, personalized learning %J Psychology and Pedagogy in Official Activity %D 2025 %N 0 %P 6 %I Moscow University of the Ministry of Internal Affairs of Russia named after V.Ya. Kikot