Psychological predictors influencing students' interest in computer games are considered. The qualities of students associated with the signs of computer gaming addiction are highlighted, as well as the qualities inherent in students who are passionate about computer games, but do not have a gaming addiction. As established, an important condition for overcoming computer addiction is students' own activity aimed at taking personal responsibility, self-control, using available resources of coping behavior and consistent implementation of coping strategies with problems of dependent behavior. The study indicates the need for further study of the problem under consideration and identification of psychological predictors associated with the possibility of computer gaming addiction and its negative impact on the mental development of personality at various stages of ontogenesis.
computer addiction, gambling addiction, addictive behavior, game, maladaptation, virtual reality, cyber addiction
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